so buy this and you can even ask your jungler to help you ward the river. you want to ward mostly safe spots (place in the jg right by the river) because if you're against good players, they will camp you. i will have mana problems but at least i won't int champions that are super snowbally! this prob only taken if im mid lane.īuy this at almost every back. if i am confident the laner i am playing against is good enough and will kill me at level 6 and beyond, then i will rush this item before book. This is what i get if i am against an ad matchup that i'm bad against. but sometimes, you get perma ganked as ziggs because he "has no escape", so you can just buy boots and amplifying tomes and a pink ward and get the book next back. if you can, stay in lane until you have 1300 gold and buy this straight up. you're able to shove and push lanes very good without losing too much mana. This item is super super super good and should be thought as your spike. you're gonna have a lot of mana problems early if you play anything like me doran's ring is great for sustain because of its passive. This and two pots is standard for most poke mages. If you're ulting bot from mid, know that the delay on your ult will be huge so you have to aim where they'll be in 3 seconds. Inner circle does more damage than outer circle. Enemies in the primary blast zone take 300 / 450 / 600 (+110% of ability power) magic damage, while those further away take 33% less damage."īig damage circle that is delayed depending on how far away you're ulting. "Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance.
#Bot of legends baseult skin#
If you use the sugar rush ziggs skin with the green chroma, the e will look like honeyfruits. enemies will usually not be able to run through all of it. Put this in choke points if you're getting objectives. if enemies walk over it, they will be damaged and slowed. The mines are visible for all players and last 10 seconds." Enemies who have already hit a mine will take 40% damage from additional mines. The first mine deals 40 / 75 / 110 / 145 / 180 (+30% of ability power) magic damage and slows the enemy by 30 / 35 / 40 / 45 / 50% for 1.5 seconds. "Ziggs scatters 11 proximity mines that detonate on enemy contact. You can also jump over most walls! the thick ones will take more practice. You want to max this second because it's a fun ability with a lot of potential. W can also execute towers at around one and a half plates. You can also w people to a wall to stun and catch people out. You can put a w between you and someone who's chasing you to knock them away, and then knock you forward. You can put this on top of ziggs to be able to escape a lot of things. In addition, Satchel Charge will hexplode structurally unsound towers below 25 / 27.5 / 30 / 32.5 / 35% of their maximum Health." If Ziggs is within the explosion radius, he instead flies up to 500 units away while taking no damage in the process. The explosion deals 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage to enemies, knocking them away by 250 units. "Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. If it hits something (enemy or monsters) it will blow up. "Ziggs throws a bouncing bomb that deals 85 / 130 / 175 / 220 / 265 (+65% of ability power) magic damage upon hitting an enemy or after bouncing twice." Generally when you hit towers, you want to auto, throw two abilities, and your passive should be up again. Ziggs reduces Short Fuse's cooldown by 4 / 5 / 6 seconds whenever he uses anĮvery time you use a skill, this buff will decrease in time. "Ziggs' basic attack is periodically empowered to deal 20−160 (+50% of ability power) bonus magic damage (depending on level), increased by 150% against structures. save your w to escape after being annoying. after that, you can either look to w them forward for the kill, or w to disengage.Īny non winning matchups, you just wait for them to walk into the wave and q. your auto should be enhanced since e q usually resets your passive unless you just used it. any cc you should look to e q auto, and that should do a lot in a short amount of time. make sure you're in the range to capitalize on that. Things like samira + thresh or draven +leona is prob not a matchup ur going to win easily and you should look more to deny them gold by not dying.Īny cc champ you play with, wait for them to land a cc. if not, you should buy d-ring and try to win with heal.Ī winning bot lane matchup is any cc champion (benefitial if they're tanky) vs a weaker support+adc. if either your jg is not a ganking champion or your support is diff'd, you should buy tear and play for farm with tp.
![bot of legends baseult bot of legends baseult](https://i.ytimg.com/vi/wyd54HBTSc8/maxresdefault.jpg)
Your goal should be different depending on who your support is and what the jg matchup is.